The time now is In many ways Kunos' situation sounds a lot like SMS's situation, with the exception that SMS is open about what they're working on and invited us to take part, so everyone knows about it, whereas Kunos develops their games the traditional way behind the scenes. Yeah, I think it'll be enough, but only just. It looks good, just not real. Page 15 of 45 First Feel free to check out my liveries: They definitely don't have a massive amount to choose from, but they hit some important notes.
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rFactor Project D 2.3 [DRIFT MOD] Akina Touge Downhill 180SX
Originally Posted by JessicaWalter. It's a Kunos track, converted from their earlier game netKar Rfacyor at least I think it's converted, since it was in nKP and looks a lot worse than the other tracks.
If people are going to be counting the Early Access period when talking about how many years Kunos has been actively developing the game, then why don't they start counting from for pCARS as well?
The following user likes this Post: Not as cartoony as RRRE though mind you. Originally Posted by Jan Studenski. They definitely don't have a massive amount to choose from, but they hit some important notes.
Akina Up & Downhill – Released – – % Independent Sim Racing News
In many ways Kunos' situation sounds a lot like SMS's situation, with the exception that SMS is open about what they're working akia and invited us to take part, so everyone knows about it, whereas Kunos develops their games the traditional way behind the scenes. I don't get this idea that some people have of sticking to only 1 game or being unable to enjoy more than 1 game.
Suspension Calculator now available on the P. It looks good, just not real.
Originally Posted by Jussi Karjalainen. No Grip Racing or Race Department. I did not agree with SMS moving to pcars 2 so soon but it seemed like aakina have not much choice. Imagine same issue in pcars, the haters will have a field day with it.
Difficult bugs like this will resurface then, you get an army of angry players just because you change the multithreading codes.
On PC where there's modding etc. Yeah, I think it'll be enough, but only just. I'll play both games and enjoy the good portions of both. To me AC always looked and still does more cartoony for some reason, and I'm not entirely sure why. I doubt they arent rfacttor about one considering how limited is the AC engine in quite a few ways downhiill requires major upgrades like the single light source limitation.
Originally Posted by FS7. Originally Posted by Cheesenium. My main problem with AC's tracks will still be that they will probably never get any non-European tracks.
My brother was affected by this issue which he couldnt play the game for 2 months with the game crashing each time he tries to launch. Last edited by Jussi Viljami Karjalainen; at Definitely not enough for me but I think AC has a decent amount now along with a good selection of popular tracks.
By Chuxsta in forum Off Topic Discussion. Personal favorites are two of the best mountain roads for rFactor that are now available for AC as well: Results to of Last Jump to page: However the quality of the track is significantly behind their other tracks it basically looks like a track from a 10 year old game, which it essentially is and it sort of sticks out like a downhilk thumb in many ways, so I could see vetoing the inclusion of that.
rFactor Project D | Dorifto | VK
The recent shader improvements did make the cars look a lot better while their newer tracks like Nords, Barcelona and Brands Hatch does look quite good visually. Image resizer by SevenSkins. It is one of the track in the base game, it definitely will be in the console build. akian
They might be talking about it behind closed doors, we just do not know.
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